Hello, I never used dynamic paint and the tutorials I find online are for <2.8 so I can’t find all the features in 2.9…
Basically I need that my object shades of another material, in cycles, when another target object passes nearby. So I’ve seen I need to set an Attribute as Factor.
I’ve read I can’t use the proximity modifier for mixing materials, but I have to use dynamic paint.
I am completely clueless about how to set this up, so please tell me how…
Edit: more specifically, I don’t need it for an animation but for a dynamic object to be flexible for different contexts. Imagine an object that is flexible to be put half in the water, and so, getting darker and glossier if placed in “proximity” of the water (that would mean half dip).