At the Blender Wiki, it shows a screencap from 2.4x in which the “Edge” option in post-processing can be put on its own Render Layer.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Edges
However, I can’t see whether this is still possible in 2.6x (why wouldn’t it be?) I can see many potential uses for it, and would love to have the choice.
So does anybody know whether this is still possible and, if so, how to do it? Thanks as always.