That can be solved by using overshoot with safe areas in rendering. It like that because the big frame jumps confuses the AI on the edges of the video.
I have a bad computer. I’ll do the test again to give you exact numbers. Actually. I could see if there is a better animation from blender foundation where I render every 6th frame and do this procedure.
Edit: Does anyone have an idea where I can get a animation scene for blender? I think tree creature is animated from demo files. Is there more?
Edit2: Downloading the blend file goes to 300MB then it stops for some reason
67 to 265 frames took 2.31 min. 6 fps to 24 fps. Result not so good on the model. On the background it’s good.
200 frames to 400 frames took 2 minutes. Result is much better.
Problem is that if some thing is frame perfect like eyelids open and close, that frame might not be there. Or if the movement is to big. I’ll post a comparison video.
Just wow, a real game changer for animation! I checked the website, installed it (5$ donation option) and I am really impressed with the result, even if it was just a very simple test (24 → 96 low sample render)