Hi Everyone, I saw a demo of Farcry 2 yesterday at a computer show-
Heres the thing, the world is so incredibly detailed, there is grass and wheat fields that you walk through, old broken tree stumps, trees, bushes etc- the environments are absolutely fantastic, and are 50 km squared!! which is huge- there are no load times, and those environments are in real time, and look better than any environment I have created in 3d, and left rendering overnight!
I use 3d packages to create stories- Im not interested in createing photorealistic content. and if I look at the majority of animations of aniboom or youtube I would assume a large majority of one man, and small non commercial teams feel the same way- I use 3d as a tool to achieve my end goal, which is to tell a story.
this is my thought-
these guys have an engine already built, they have textures, props, basically a full on 3d environment generator. the output is perfect for someone looking to make a short for youtube.
Now imagine this- they release a version of the engine, that has all the ai, and gaming elements stripped from it, but one that would be similar to bryce or blender in that you can use it to create little shorts. most of the elements are already there, you can move characters around, the environments are lush-in fact thinking about it, they must already have something like that to create the in-game cut sequences…
Theses guys could tap into an unexisting market, and with minimal work, create a 3d movie maker that renders in real time, and looks fantastic…