I want to non-destructively deform my mesh, and I believe it can be done with Geometry Nodes and Color Attributes. However, I’m still learning Geometry Nodes, so I’m stuck.
I want to offset vertices in their normal direction using Color Attributes (vertex colors) as weight. So white vertices would get offset a set distance, and black left undeformed.
This is what I’ve done so far: https://i.imgur.com/UYSkfWJ.png
The painted vertices are offset, however not in the normal direction. I’m guessing I need to use the “Align Euler to Vector” and “Normal” nodes, but I just can’t get it right.