I have been learning grooming lately with Maya and Houdini. And this got to me that blender still uses a weight map to drive the various input maps such as density, kink, roughness, clumps.
Is it possible that we get to use images(black and white) maps to drives these inputs? The point is the weight map is hard to use when you have a low-density mesh. Panting vertex map is valuable when you have a high fidelity model but with that too there’s a bit of an issue.
Also, now that we have UDIMS support it will be great to use this image maps feature, right?
I don’t know if there’s a better way to groom characters using external addons whiles using the particle system. It would be a great help if you know any or how.
I would love to hear your opinions as well. Thanks