I can’t do something like, say, use a dynamic 3D Noise Texture as an Alpha texture because there seems to be no way to convert the values in RGB to something it will recognize as Alpha. Is there really no way?
I can’t do something like, say, use a dynamic 3D Noise Texture as an Alpha texture because there seems to be no way to convert the values in RGB to something it will recognize as Alpha. Is there really no way?
Sorry, I figured out the problem wasn’t what I thought it was… thanks for replying.
You are welcome.