As the new Blender version 2.66 opens up a world of possibilities with rigid body dynamics, I just created my initial mechanical test device. It was a boatload of fun to make and I’ll be creating a lot more in the near future. Just seeing what you think. http://youtu.be/DV3DF2etolM
This is a very interesting video, stormswirl! It’s a great demonstration of alternative applications of the rigid body dynamics. They’re useful for more than just wrecking the place up!
I would have never thought of using them to simulate a mechnical assembly line, but what a great idea. I’ll be watching your other videos, too!
Someone mentioned that with 2.66 they’d brought rigid bodies over into the animation side of things but not had chance (reason) to play yet…
I’d say your gears are fine, it was probably more to do with the tolerance of the second shafts “bearing” mounts that was your issue, but you also probably saw that too
When I get the gears down to a science, I’ll likely make some tutorials. In the meantime, I already have a Playlist of rigid body dynamics tutorials on my YouTube channel, as well as hundreds of other tutorials organized in Playlists. Thanks for watching.