Using text as procedural material shader

Hello there !
I just found this piece of art by Ruth Wolf-Rehfeldt on the internet and fell in love with it.

Being new to blender i was wondering if some of you guys had any idea on how to achieve such a shader in a procedural way.
Thanks !

@higgsas has an Image to ASCII node that does this

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search ASCII inside this thread*

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Thanks guys !

Here is blend file with geo nodes ascii generators:

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