In Blender v2.32 the armature tool would automatically create another armature after placement of the orginal was finished. However in 2.42a this does not occur. How does one link bones with the new build? Any help would be greatly appreciated. I have gone over the release notes at length and have not discovered anything related to this. (it took my an hour find out about the change in the subsurf tool placement )
I need to know this as well. Iāve just maded my very first Blender model (a simple spider) and need to know how to add joints and such betwwen the body and the legs (seperate obects)
By āanother armatureā, I assume you mean another bone (an Armature is the entire collection of bones).
After adding a new armature, a new bone is automatically created with the tip of that bone selected. At that point if you press āeā, a new bone is āextrudedā from the tip of the current bone. The next bone also has itās tip selected, so pressing āeā will extrude another bone.
The other option is to press SPACE->add bone which will add an un-connected bone to wherever the 3d cursor is.
A great tutorial is the āIntro To Character Animationā on the āSummer of Documentationā on the Wiki page (See links to it in my signature).
As for the SubSurf, congrats on finding it without posting a question asking about it here. It is probably the most frequently asked question And you could have found out where it was in much less than an hour by clicking on the link to the Manual under the help menu and done a search there
Hmm, I thought modifiers were really logical and intuitive and I was mirroring and subsurfing long before I read about them ā¦ hehe I guess we are all different