I have made a rig, that is the start of something great,
I am at step A.
I need some help getting to Z.
What I have
The ability to perform a walk cycle or any animation “sequence” (I make these sequences using logic)
I need the ability to clone a action by applying forces,
I have a method currently, but it will not work in real time with 10+ actors in a scene without a amazing computer.
I need C integration of two key code segments.
I need
1.“TorqueTrackTo” (attempt to match the orientation of another object, or track to it like track to but with torque)
written in C
and
2.“ForceMoveTo” (attempt to move to a target location by applying force)
I have these written and working driving all sorts of neat physics simulation /games…
these can be recorded using the record animation feature of the BGE.
Force move to and torque track to are already on there way to driving a LEAP demo in the bge,
but if it had the communities support, true “acting” by manipulating a rig, could save hundreds of man hours,
as well as allow for things to happen in a scene that were made unintentionally at first.
think of “takes” and what may happen
here are a few rigs and vehicles and implementations of some of the code in python
(make sure “record animations” is on in the game tab, play the game, hit escape, and then do alt+a)
http://www.pasteall.org/blend/24515 - TorqueRig
All assets are Mit 3.0 CC attributions by project:Wrectifed
(numerous conributers of code, and a model)
Attachments
TrackAndShoot (1).blend (554 KB)TorqueMobile(SpindelCorrected) (1).blend (582 KB)