So I have been trying to figure this out for a while but so far no luck.
I want to use a transparent map to make only certain parts of the geometry visible.
The geometry are the eyelashes of a character and the map has black background with white eyelash shape on it.
I have tried using the transparent shader as well as mixing diffuse + transparent but I never got the results I wanted.
See the pics below.
Anybody has any idea how to make this work? : )
Working and rendering with cycles materials by the way.