Using UPBGE 0.2.5 Source Code in Visual Studio Code for Development and Testing

Hello Blender Artists,

I’m looking for guidance on how to effectively use the UPBGE 0.2.5 source code within Visual Studio Code for making modifications and running the modified version without the need to build or generate .exe files. I’m hoping someone experienced in UPBGE development could provide a detailed explanation of the process.

While it might be possible to compile in VS Code, I would recommend using Visual Studio (not code) as it is better suited for the C++ development for the source code. I don’t have too much experience myself, but I believe you need to download some libs as well to get it to compile.

Also, maybe consider trying with RanGE or 0.3 UPBGE, since both of those are more actively developed & it might be easier