Utahraptor (or Jurassic park Velociraptor) Help!

Okay, I’ve been working on this raptor for a couple of days now and everything has gone fine until now. When I render it, I end up getting these weird artifacts on shadows. And when I render it with Defocus on the defocus ends up being worse. What am I doing wrong?

Any help is great, and feel free to make a comment on the mesh also.

Attachments



First one is weird, but second one looks pretty normal? Have you tried raising the samples of the shadow in the light settings?

uh wow… that actually worked on both counts, thanks

If you are using a defocus node in the compositor, make sure the preview option is unchecked!

haha, I just said the first thing that came to mind xD. I’m glad it worked!

2nd try. works quite well but the defocus is still a little weird. I might just use depth mattes.


Try posting a screenshot of your comp node setup…?

//Mathias


Here are the nodes.

Kay, I’ve got another issue, this one is with the rig, when I rotate the jaw the inner mesh moves properly but the outer mesh warps like this:



The weights on the mouth are set to 0.25
and the weights on the skin are set to 1
I tried fooling around with the multiply option and some additional bones but that stops the head bone from doing anything to the mesh.

Any help is awesome

Okay nvm about the rig thing I found the problem

Update, The sculpt in Zbrush



I left a lot blank because My plan is to put particle hair feathers over those areas, also, the sculpted parts are where there will be either poly feathers or just… nakedness…

Something is off with its body but I just can’t determine what it is…

its the body, it doesn’t have any definition like ribs and muscles and that, what Im planning on doing is making a muscle rig and having the mesh shrink wrap (with soft body set) on the bones and the muscles but only for everything above the forearms, below the neck, and above the ankles. it takes all the fun out of modeling but it ends up animating really well.
And besides, sculpting was fun.

Ah, yes. Like the latest blenrig, right? Muscle simulation does look good when animated. Can you please post a Making Of on that after you’ve finished it? I really wanna learn that, too. I’ve done tests using the shrinkwrap modifier to simulate the sliding of skin but I couldn’t nail it right. It would be great if you post your progress here, at least. :smiley:

Yeah, it will be similar to blenrig but when it comes to the muscles I’m going to set it up differently. I’ll make a tutorial once I have it down to a science.

This is great. I’ll watch out for it then. :yes:

update on testing with muscles, Modeling… for the tut.



I recently downloaded a plugin for zbrush4 called UV master, I’m thinking of just UV-ing the raptor in zbrush and exporting the file as an OBJ I found an error in the UV I exported to zbrush which really sucks. so basically a simple redo of the raptor file itself.