It’s late and I’m getting ready for bed, but before that I have a question that has been puzzling me.
I think I have transparency figured out as far as creating it from a procedural texture, but there are some shortcomings with that process (only being able to Map To flat, cube, cylinder, or sphere) that doesn’t lend itself well to applying textures to irregularly shaped objects.
I am working with makeHuman to make some clothes for the figures, and I recently ran a test of a lace garment with fairly good results…I was able to see the body underneath the garment. However, the lace pattern looked stretched in some places and constricted in others (it was mapped to cylinder).
Using the UV texturing, I was able to LSCM unwrap the garment almost exactly like a real garment pattern piece, so when I applied the lace UV texture, it looked fairly realistic…except I couldn’t get it to render transparent in the appropriate places.
Today, I have been browsing the Elysiun forums and knowledge base, but the information I found doesn’t seem to work. I can render it opaque, or transparent, or using the alpha slider in the Materials buttons, I can render it semi-transparent. Howver, it seems to be an all-or-nothing proposition because the parts I want rendered opaque turn just as transparent or semi-transparent as the areas that are supposed to be transparent. I tried different image types for the texture to no avail (JPG, PNG, TGA).
Is it possible to render UV textures with opaque and transparent areas? Barring that, is there a way to apply a procedural texture in a UV mapped manner?
i hope I am being clear, but if not, I will try to post some examples of what I am trying tomorrow evening. All help would be appereciated