I think, Blender UV editor is great.
But we can improve it with good ideas.
I think the 3d cursor in Blender is a very good thing. In UV editor we need a “2d cursor” and we need same functions like in 3d window, like transform orientation, cursor snap etc.
Yes, it would be good. For me, it would come in handy when you clamp the points to stay inside the grid and scale because say you have a square in the upper left. If you scale, it stops scaling when you hit the edge but I want it to keep scaling outwards from the corner. Instead, I have to scale, move, scale, move. Ideally it would do this automatically in which case I wouldn’t need a cursor much because pins seem to make nice layouts anyway but it would do in the meantime.
I’d like to be able to select some vertices/edges/faces in the UV Editor, and for it to select the corresponding vertices/edges/faces in the 3D View. :eyebrowlift:
@Mystery: turn on Active Face Select. C. selecting a face in either 3D or UV highlights the corresponding face in the other window.
@Endi: any texture can be animated by pressing I in the Materials window. This includes the RGB color values for the material as well as the Col affect a texture has (via All Mapping).
@Endi: There is a UV manager script that allows you to copy/paste UV layouts across different objects, as long as the meshes are same/similar.
Hi,
I’d love to have the opportunity to work on the UV’s of several objects at once. If putting more than one object into UV-mode is not possible, a display of shadow meshes from other objects would help al lot.
Currently I do the little “join and seperate”-dance, and i’d really like to get rid of that step! :rolleyes:
That mode doesn’t help. All the faces have to be selected before you see the UV faces. One specific problem is if you have a couple of UV faces not joined to anything. You can’t select them to see where they are on the model. This can happen when you have normals pointing the wrong way.
How it could work is that with the shadow mesh on, selecting faces on it made the corresponding faces in both the UV editor and model active but only those faces.
it would be very helpful if there were the option to repeat the image outside the 0…1 area so that it is easier to map textures which are supposed to be tiled (for game levels,…).
i really dislike the dotted line drawing style of the uv-editor and face select mode. this could look much nicer!
face select mode should be removed. i think it’s cumbersome to have an extra mode for this.