Hello!
Recently I’ve been playing around with textures (I’m 100% new to 3d modeling) by adding images to my mesh’s by way of UV face select/UV image editor. I was just wondering how you figure out exactly how big to make the image that I want to apply to my face. I will probably be using gimp to make my images if that matters at all.
Also, I’ve watched a few video tutorials and read a few threads about UV wrapping and unwrapping, but I don’t understand what the point of wrapping a numbered chart around your mesh is, if someone could explain that to me.
Sorry, its late, and i have to make a essay for tommorow, but ill quickly answer some of your questiens:
I didn’t quite get the ‘wrap around the numbers’ thing either, and im ok at wrapping, but ill guess its just to show the orientation of the uv’s to the readers…
If you load an image into the UV viewport, it will always be within the square, no matter what resolution (Try keeping it in Square resolutions (512512, 10241024 etc) It renders faster.
Also higher resolution = Higher render times = but! Better quality
Maybe ill drop by tommorow (If im not sleeping:o , ill probably only get 4 hours sleep)