Uv Face Selection

Hello!
Recently I’ve been playing around with textures (I’m 100% new to 3d modeling) by adding images to my mesh’s by way of UV face select/UV image editor. I was just wondering how you figure out exactly how big to make the image that I want to apply to my face. I will probably be using gimp to make my images if that matters at all.

Also, I’ve watched a few video tutorials and read a few threads about UV wrapping and unwrapping, but I don’t understand what the point of wrapping a numbered chart around your mesh is, if someone could explain that to me.

Thanks for the help!

Sorry, its late, and i have to make a essay for tommorow, but ill quickly answer some of your questiens:

I didn’t quite get the ‘wrap around the numbers’ thing either, and im ok at wrapping, but ill guess its just to show the orientation of the uv’s to the readers…

If you load an image into the UV viewport, it will always be within the square, no matter what resolution (Try keeping it in Square resolutions (512512, 10241024 etc) It renders faster.
Also higher resolution = Higher render times = but! Better quality

Maybe ill drop by tommorow (If im not sleeping:o , ill probably only get 4 hours sleep)

…but I don’t understand what the point of wrapping a numbered chart around your mesh is…
Such a chart is generally referred to as a “test grid”.

It’s to see where on your model your image will strech too much.

http://wiki.blender.org/index.php/BlenderDev/UvUnwrapping/Suzanne

See in particular the section about the ears.

Best regards :slight_smile:

Johnny :slight_smile: