I’ve been doing searches like crazy to try and find answers, but can’t find anything
on how to make use of UV layers.
Does anyone know of any good tutorials on this? Or can you explain it briefly?
Also if I had a plane, unwrapped it and applied a UV texture to the whole thing,
how do I make use of another UV layer? is it at all similar to layers in Photoshop?
What if I loaded a second image with alpha channel…like a logo with transparent
background and wanted to lay that on top of the previous UV texture? How? Once
I load another image into the UV/Image Viewer to map it to my unwrapped model,
it completely overrides the previous image. I’ve messed around with adding
a new Material index (2 Mat 1, 2 Mat 2, etc…) and added more than one layer, but
with no effect. I know how to successfully unwrap and UV map an object, but
only with texture image.
:spin: Am I making sense or is this too wordy? <—Don’t answer that one.
This is the most I’ve been able to find on it:
…but it doesn’t really explain anything in a way I can understand. If anyone
can make a short step by step tutorial on how to use multiple layers, I would
hug them…more than once…but less than 5 times.
P.S: For real though, no hugs.