Hi everyone, I have been working on a UV map for a model in blender. For some reason when I apply it to the model it gets these white lines. It only happens in blender and the image itself is fine. Any idea how to get rid of them?
I havent come across this problem yet but I saw in a video, wrote it down.
In your texture panel > IMAGE SAMPLING: Uncheck ‘USE’ and also play with the filter size value.
I don’t see image sampling in my texture panel.The texture panel is under properties right?
Ok, I unchecked use and fiddled with the filter Size but my UV image still has white lines. Also only the edges of the UV faces are white.
