UV mapping (another silly question!).

Hi Guys,

I have modelled a Rubick’s cube and I want to map a different image on each of the faces. When I load and UV map a new image, it seems to over-ride any other image that I have mapped onto other faces. I have followed the instructions to the letter and still get the same results.

If anyone can help, I’d be eternally grateful as I have a ridiculous deadline!! (The attached file has been simulated).

Thanks in advance,



Simple solution would to select each face one at a time ,then space bar, edit, vertices, seperate then individually un wrap each face and apply image to each face seperatly

The texture view in the 3D window normally shows the most-recently active image for the active UV layer. But you still have complete control over the rendered image. Just make each face a different material, with the corresponding image used as a texture.

Best wishes,

Thanks Guys,

I think deadline anxiety was clouding my logic!!!