UV Mapping, how to get tiles from Map on all walls in the same size?

Hey guys,

I´ve a room, which I UV unwrapped and put some tile maps on it. Is there any way to get the tiles on all walls in the same size. I already applied rotation and scale as well as marked the seams and at least unwrapped it.


The tiles should have on all walls the size from the green marked area.

I´ve added the blend file, if it helps:
Blend File

Maybe someone does have any idea to solve this problem without making every wall as single object.

Big thanks!
Leon

If you unwrap with “smart” uv unwrap option it will give you much better scale, you will probably have to move the islands a bit individually for them to coincide.
Or you could use box mapping instead of UV.

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ey big thanks man, smart uv was the magical word. everythings in the same size now :slight_smile: