I am new to blender. I have been working on modeling for the past few days, and have made a few models that I plan on using in a game. Now I am trying to texture them. For the method I am using, I need a UV map, but when I unwrap even a new project with the default cube, my turns out distorted and in accurate. It is not an issue of incorrect seams, because I have viewed multiple tutorials on unwrapping a cube, and I am doing it correctly. I have attached the .blend, and a .png of the bad uv map of the cube. The map should turn out as a T.
If any one has experienced this problem or knows how to fix it, I would be very grateful for your help.
Uv map test.blend (327 KB)