UV mapping... not working for some reason

I haven’t done a ton of UV mapping, but haven’t seen this before - basically, I seem to have a texture assigned correctly, but editing the UV has zero effect. Anyone know what I’m overlooking here? Thanks!


Hi,

Are you sure is that exact UV you’ve assigned to your Principled BSDF?

If you wish, drop a .blend file and I’ll take a look at it.

Well, I’m not sure, but will check again!
That said, the fabric pattern IS showing up on the right object.
I’ll take a look & brb. Thanks.

Just make sure that you have chosen the right image texture in your shaders nodes tab:

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If only one UV is active, you don’t have to designate UV, but if two UVs are assigned and that UV is the second UV, you have to designate it separately. :thinking:

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lol… I don’t usually even look there unless something isn’t working.
It was set up correctly; I decided to simply quit, reopen, & start a new file, and now it’s working, so… thanks! :slight_smile:
image

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No problem,

Glad you’ve made it

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