I have a question which is confusing me. I’m trying to find a method/technique which can relieve some stress from a particular approach I’m trying to achieve when it comes to UV mapping.
I have selected my UV mesh, all quads clean topology and placed my PNG file which contains the dummy images and text onto my mesh. But once placed onto the model, it’s not fitting accordingly like the UV exported layout. I have to start moving the UV mesh around, scaling up and down, and then selecting every face individually to place it where it should be located, and it’s a tedious task, because scaling elements individually changes the scale and don’t look 100% correct.
So what am I doing incorrect that needs to be taken into consideration?
I have a blender file, I can share if someone could please take a look, to give me some feedback.