I’ve never done any UV maping in my life and been working with Blender for about 3-4 weeks. I’m doing a project with a Jack Daneils bottle and need to put a label on the bottle. I unwrapped the mesh with no problem at all and I already have a texture of the label I want to use. I import the label in the the UV/Image editor and it takes up the whole screen.
How do I resize the image to fit over my bottle. Then once I do get the image where i want it how do I keep it on there in my fianl render?