I’m new to using UV textures and I’ve done only a few UV maps. I have a question about UV mapping. The thing is that I’m making a goldfish in blender. It’s supposed to be symmetrical so I thought, that it’d be really easy to texture the fish later if I just cut it in two halves and place the Uvmaps on top of eachother.
The problem is that after I’ve pinned and straightened the first half I need to mirror the other half to place it on top. The other half however springs back to the original position or actually gets really messed up after a new unwrap. I see, that the pinned UVs are in their position but the rest jumps back to the original position, so it’s all swirled and messed up. Is there any way to tell Blender to unwrap the other half already mirrored or something?