UV or rather inconsistent U/X on "curve to mesh"?


Does anyone know how to make U /x mapping consistent along a curve using curve to mesh node?
Here I divided the curve length to input value of interval in between posts, turned it into integer and multiply it on "factor’ to get U mapping match curve resampling. Making the base curve NURBS helps but not completely . I still see how the edge slides left from supposed posts while in a perfect center of it where the curve starts and ends.
Is it unavoidable? Somehow I haven’t noticed it before or maybe it still depends on base mesh edge line I am using or on shorter splines?
fencetest6.blend (2.4 MB)

If you use Spline Parameter Index value it will give consistent results

2 Likes

Thanks a lot higgsas

1 Like