[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

RELEASE 3.2.0

CAUTION: this release changes how per-island parameter assignments are stored internally in Blender. It means UVPM 3.2.0 won’t recognize parameter assignments made by previous versions of UVPM. That’s why it is not recommended to upgrade to UVPM 3.2.0 in the middle of a project if it depends on a per-island parameter e.g. island rotation step, lock groups, stack groups, grouping scheme (manual grouping), align priority etc.

  • UI rework - UI is now based on a concept of multi panels. More info on this page

  • UV tracking - make a set of duplicated islands follow the transformation of the original islands relatively to the offset in the UV space. More info on this page
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  • Ability to pack groups into the same UV space with independent texel density - UVPM will find optimal scale for every group on its own!

  • support for Blender 4.X (though support was already added to the addon version 3.1.6-u2 - note the u2 suffix).

  • Starting from version 3.2.0 the packer does not transform pinned UVs during packing by default. What is more, pinned UVs are treated as others when running the Pack To Others operation. The default behavior may be changed using two options Don’t Transform Pinned UVs and Pinned UVs As Others in the Add-on Options multi panel:

  • fix a rare bug causing the packer to run in background after Blender is closed.

  • many minor improvements and bug fixes.

As always you get the update for free if you already purchased UVPM 3 for Blender :slight_smile:

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