One feature that I just thought about, that would be awesome, is some way to orient islands according to the mesh…
Very often, when I do an unwrap via hard edges/etc, the islands are all rotated randomly. I can do some alignment things, with Textools/etc, but they are still random.
It would be awesome if there was a way to orient islands to more closely match the mesh if at all possible. So faces that are broken up by seams/hard edges, next to each other in the mesh, are not flipped/reversed in the UV. Without having to do so much manual rotations/fixups.
Edit: Basically if a tool / button can somehow take the first image and get more like the 2nd.