[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

One feature that I just thought about, that would be awesome, is some way to orient islands according to the mesh…

Very often, when I do an unwrap via hard edges/etc, the islands are all rotated randomly. I can do some alignment things, with Textools/etc, but they are still random.

It would be awesome if there was a way to orient islands to more closely match the mesh if at all possible. So faces that are broken up by seams/hard edges, next to each other in the mesh, are not flipped/reversed in the UV. Without having to do so much manual rotations/fixups.

Edit: Basically if a tool / button can somehow take the first image and get more like the 2nd.

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