RELEASE 3.1.2
This release brings a lot of goodness - I hope you will like it.
-
new functionality: Orient UVs To 3D Space - make all your UVs follow the specified axes in the 3D space with a single click:
Works blazing fast even for heavy UV maps! The functionality is available in the new mode: Other Tools:
-
better multithreading implementation in particular scenarios
-
improved packing density for UV maps containing a huge number of tiny UV islands.
-
ability to resize the active target box by mouse dragging and to snap to other boxes boundaries:
-
significant performance optimizations for the Overlap Check operation (in case the UV map contains a huge number of islands),
-
new Texel Density Policy: AUTOMATIC: handle relative texel density automatically: two groups will have relative texel density maintained if and only if their target boxes intersect,
-
new general addon option: Hide Engine Status Panel: hide the Engine Status Panel in the addon tab (the panel showing the engine version in the header):
-
new general addon option: Orientation-Aware UV Islands: this option defines the approach the packer uses to determine whether two UV faces belong to a single UV island. The default approach (the option unchecked) is equivalent to the way how Blender divides faces to islands but it can be problematic in some cases - for example when two islands of similar shape are stacked on top of each other, the default approach may merge both islands together (start considering both islands as a single island). In such a situation enabling this option will solve the problem (prevent the islands from being merged):
-
fix rare packer hangs after the packing operation is done,
-
fix for the Thread Count parameter not affecting the packer operation on some Linux distributions,
-
a bunch of other minor fixes and improvements.
Of course you get the release for free, if you already purchased UVPackmaster 3