i have an object with many faces but i unwrap only a few faces
and i cananot see the texture in rendering
i want to apply a texture to certain faces only not all the faces
mind you there is more then one material defined for this on the plane
it is UV map to the proper image texture but it does not appears in render
and it does matter if done in 2.6 or 2.49
so here is a sample file i did in 2.49
also will the image appears all over the different areas on the plane
or it will change scale on the different part of it ?
any can help aprpeciated with this problem
panel171.blend (504 KB)
and here is the carpet texture i want to use
sorry forgot to pack it with file
thanks
ok i found out that the image was not added not certain why it was not there
cause i check it before !
now is the render i get
how come the scale is not the same on all faces ?
is there a specail unwrap to keep the scale equal for all areas faces?
cause here i did only a simple unwrap U
also just did a test wiht procedural textue cloud
and scale seems to work fine here
thanks
bizla
(bizla)
March 20, 2012, 8:14am
3
I always use special unwrap for anything that isnt perfectly symmetrical on all axis (cube, sphere etc)
press U to unwrap then select the second one down, leave at default settings and hit ok.
note that this is for blender 2.6> 2.49 hasnt got this option
ok tested in 2.6
and unwrap smart seems to work better
the scale seems ok all over the faces now
don’t understand why in normal unwrap the scale was changing for differents faces!
thanks