Uv scroll script for a couple of added objects.

This blend file clearly shows the problem.
TANK2.blend (483 KB)
uv sliding speed sum up when we add objects. any ideas to get around this?

What you’re seeing is that each added tank object shares the same tank mesh, so scrolling the UVs scrolls it for all tanks at the same time. Since each tank scrolls its UVs, the scrolling speeds up for each tank you add.

You could probably use LibNew to make a new mesh for each tank object individually, or just perform the scrolling on one of the tanks if they’re all always going to be heading forward.

Solved the problem using LibNew. Thanks @SolarLune :slight_smile: