I’ve got a bit of a situation here that is starting to frusterate me quite nicely.
I’m using a combination of a UV map and procedural textures. My problem is that, all of a sudden, my UV mapped textures aren’t showing up in the render (yes, I have texface on). Everything was working just fine until I made a couple of changes to the procedural textures, then the UV textures stopped showing up. The strange thing is, going into the textured view in the viewport shows all my UV textures intact, safe, and happy. They just aren’t showing up in the render. What did I do?