I don’t know how I went so long without knowing you could have more than one UV map, but here we are.
So I’m trying this concept put by having a simple star on a brick background with a different UV map for each image. But for some reason the white part of my brick texture is appearing through the star. Why is this?
Turn your Factor to 1 instead of .500
Change your mix mode to Mix instead of Add
And plug the Alpha output of your Image Texture into the factor of the Mix RGB
@joseph @moonboots Thank you both! This worked. If I could checkmark a solution for both your replies I would.