UV texture showing through other texture

I don’t know how I went so long without knowing you could have more than one UV map, but here we are.
So I’m trying this concept put by having a simple star on a brick background with a different UV map for each image. But for some reason the white part of my brick texture is appearing through the star. Why is this?


Turn your Factor to 1 instead of .500

Hmm… that helped a little, but some of the lines are still coming through.

Change your mix mode to Mix instead of Add

And plug the Alpha output of your Image Texture into the factor of the Mix RGB

@joseph @moonboots Thank you both! This worked. If I could checkmark a solution for both your replies I would.