I’m new to UV texturing. Sometimes when I wrap my image around my multi-faceted model, some faces get the image in a linearly-distorted manner. For example, instead of seeing my nice image of a stone wall, one or two faces will have the image stretched to infinity in one direction resulting in just straight lines the colour of the image. Any fixes for this or ways to stop it happening?
if that wall u are talking about is a cube when u unwrap unwrap as cube instead of from window. if its a grid or plane im not sure. i suggest making a wall in a room out of planes or grids its much easier to uv map one then duplicate. that my opinion
Post an image of the object (screenshot without the texture please), the texture map you are using and the screenshot of the UV map window (shift+F10) showing the unwraped object.
the stretching is caused by the object face displaying the texture in the wrong direction. To fix it select the face and press “R”, this gives you the option to rotate the texture so that it displays properly.
Although the others were also right, a properly layed out UV map would have prevented the problem from occuring also.
I’ve seen it around before but have to download (48MB). I’ve been looking in vain for a good html-based UV tutorial since the manual is (currently) lacking in that area.