UV Transfering with Ctrl+L cause this triangular problem. Why?


The left character i imported from fbx file. I made Ctrl + L and this happened.
Everything is fine in the uv editor. But the result is like this. Can you say why?
Thanks.

I would expect that it doesn’t have the same topology as the source of the UV map-- probably close enough that Blender was fooled, but different vertex order.

You are right. I saw a change about vertexes. I dont know why. Thanks.