I am having a little problem trying to unwrap a pocket in my mesh. I am unwrapping my object using “project from view” as none of the other methods retained the face proportions without distortion. The problem is that faces with normals 90 degrees (flat) to the view have their UV vertices overlapping in the layout.
See the picture for a visual explanation.
Is there a way to fix this? Thanks very much for your thoughts and help.