I have a model which I’ve UV unwrapped (see image).
I’d now like to create a dome base, apply a material/texture, and unwrap it to the same UV map as the figurine (hopefully you can see in the image).
My end goal, is to export the finished model (figurine + base) as one .obj, one .ntl and one .png file
I’ve tried selecting the sphere in edit mode, using 'UV Smart Project and then baking the texture. This makes the sphere appear on the UV map but removes all traces of the figurine (see image).
I’ve Googled a lot but can find no answer. Comments welcomed. Thank you!