Currently having problem with UV unwrap on 3ds max object import as fbx, upon import i simply mark my seams then i click on unwrap and a dialog box appear asking me for method and clicking enter do nothing and the dialog box stay there in the window.
Clicking U and nothing appear in the 2d window!
I did another test with a simple cylinder in another 2.8 instance of blender and marking seam and clicking unwrap work as intended.
So what could be the problem with my fbx imported object any idea?
EDIT; I did some test in 2.79 and my fbx object is unwrapping fine so could this be a 2.8 bug?
After fiddling a little with it i find that if you click on the UV editing tab the unwrap don’t show in the 2D window but after selecting uv editor in the editor type it is now showing, how bizarre could this be a bug?
Make no sense that you have to select UV editor after choosing the UV editing workspace in my own opinion.
Would also be handy if we could know why uv dialog sometime open and seem to do nothing even changing settings in it.