Hello. I recently started working on a game in Python and Panda 3d, lo and behold Blender is a beast modeling program to use! Kinda awkward at times, coming for 3D Studio Max, and I have a problem
I load this colt m1911a3 and go to UV unwrap, course it looks horrible right off the bat! Lines! Yeah well that’s not my problem: the entire thing is one object, 34 thousand faces, and when unwrapped procedurally, most parts overlap one another.
Here’s my result:
since it’s all one thing and so many faces, it’s going ot be nearly impossible to parts at a time. what am I suppose to do?