I have yet a need to unwrap something sphere-like… but I’d like to learn. I’ve done it once during a tutorial but it was never explained in detail as to the “why” it was done “this” way.
My concern is how a texture may tile incorrectly at the top of the sphere.
To the best of my knowledge it is to not have a closed sphere… to delete the top vertex, and then create an extruded Edge the comes not to a point, but to say .01. That way I can unwrap without worrying about a closed end.
Can someone offer some insight on this? Either in a form of explaining why and how, or linking me to a tutorial that gives logic to this?
I’ve only done UV wrapping for putting a texture on a portion of a mesh, and not the whole mesh.
Thanks a lot.