Hello to everyone.
I am trying to unwrap and texture a cylinder.
I have marked all my seams, and unwrapped the way i wanted to.
I have created a new material for the cylinder (luxrender material).
I am using a texture i created in fireworks that has an alpha map.
I am trying to unwrap it as such:
Then i create a glossy material for the cylinder, add the texture and i get this in the viewport (and render view):
This is a weird result. The bottom part of the texture seems to be ok (transparent), but the part where there’s text appears completely black.
Any thoughts on what i’m doing wrong?