Hi, I’ve made a simple mesh of an AA battery, and created a texture for it. I’ve finally decided to learn UV unwrapping, but so far it’s not going that well. I’ve attached the texture file as well as the test render (yes, it’s not looking good at all, but I will work on it after I’m done with UV unwrapping :o).
Any idea how to fix that glitch I’ve marked on the render?
I can’t open your blend file at the moment but I suspect you have a subsurf modifier. That causes the effect along the seam. Adding edge loops around the top and bottonm of the batterry will help. Also try and edge split modifier.