So im trying to put a simple label on a jar that im doing…
This is what i have done:
I have created the exact shape dimensions on my object, where I want my label to be. I have assigned a vertex group to this selection.
i have unwrapped this selection. Then, in the UV editor, I saved exported the UV layout.
in photoshop, opened the UV layout, created a label that fit the wrapping exactly and saved it as a photoshop file.
in blender…I added a image texture to the assigned material and selected the photoshop file that i created.
The label shows…but it shows a black bar in the image. This is exactly where the the my psd file had an empty space/canvas. So basically, it puts the entire UV grid on the final image…not just the unwrapped part which contains my label. Also, it seems like its strecthing out my label horizontally… so the aspect ratio seems wrong…
i have tried setting the image texture to clip…but that doesnt work… Im probably doing something stupid… but what?