I’m using the latest version of Blender and I’m trying to UV map a low poly character I’ve been practicing with. Specifically, I’m UV mapping his arms right now and I figured that a cylinder unwrap would be perfect for this, but for some reason, I can’t get it to work. There is very little documentation on it, and the more I play with it, the more it frustrates me. Does anybody know where I can find a good tutorial on using the cube/sphere/cylinder unwrapping functions of blender?
Also, would it be possible in a future version of blender to be able to see the cylinder/sphere/cube as an object in the active window and move/scale it around the selected faces before using it?
That helped a bit, but it’s still not quite right. I now get what looks like a flat arm from the viewport. It looks as though I’ve taken the arm and flattened it. I get UV coordinates that overlap and it doesn’t look like it’s been unwrapped. Is there something special I need to do to get it to unwrap?
from the testing builds forum:
new experimental build for windooze
/* again: required dlls and stuff is not included */
(also commited to tuhopuu CVS tree)
added menues to UV editor for:
pinning ( windooze users may know )
live mode for moving pinned UVs doing LSCM “online” (go to “grab” for a pinned UV and toggle with LKEY)
be aware : LSCM takes some CPU so lagging should be expected!
windows build should become visible here (tuhopuuNG/* build date*/ .zip)