Hi,
I’m trying to use a UV warp modifier to make textures move for a mouth of a character but it’s behaving strangely. I can get it to move and I’ve been following the only 2 tutorials I can find online but I have no idea why it’s doing this.
What I’ve done : -
Made a PNG with various mouth shapes on.
Made sure each mouth shape is directly over a vertex so I could snap the mover bone to it.
The head is made up of 3 materials, one for the head, a segment for the eyes and the mouth segment. The eye and mouth UV’s are just a basic material, nothing special.
I can move the mover bone around but it is selecting mouth shapes which are in a different part of the map.
Any idea? Can post a video if needed to show the behavior.