UV Warp help needed

Hi,

I’m trying to use a UV warp modifier to make textures move for a mouth of a character but it’s behaving strangely. I can get it to move and I’ve been following the only 2 tutorials I can find online but I have no idea why it’s doing this.


What I’ve done : -

Made a PNG with various mouth shapes on.
Made sure each mouth shape is directly over a vertex so I could snap the mover bone to it.
The head is made up of 3 materials, one for the head, a segment for the eyes and the mouth segment. The eye and mouth UV’s are just a basic material, nothing special.

I can move the mover bone around but it is selecting mouth shapes which are in a different part of the map.

Any idea? Can post a video if needed to show the behavior.

Is this the right section for this or would it be better suited in rigging help?

The distance from the "From and “to” should be no more than 1 Blender unit. scale the reference pick to 1 blender unit. scale the bones accordingly. If its too small you have to parent the rig to something and scale up its parent.

Hey thanks for that. Ill give it a try!

Also… If its going backwards switch the “from” and “to” in the UV warp modifier