Cool idea. I’m just trying to understand this modifier now. Do you know how the control object distance relates to the UV image warping?
Excellent results. I will definitely store this tutorial for when I start to study animation in Blender.
This physical effect is called “Motion parallax” I think. Does anyone know if in movies/animations it have a technical name?
In google images you can find some seamless landscapes that may be useful for long scenes.
Thanks Yafu & Hammers.
Hammers: The control object distance doesn´t affect the UV image. It just will move it along two axis.
Cool. Disney studios used a multi plane rostrum camera decades ago and seamless loops for backgrounds are certainly a staple of the industry.