So im a total beginner in Blender and im already stuck with this problem.
As seen in the screenshot i applied the UV texture to every object but for some reason it didnt apply on my (nose) mesh, i already searched a lot and didnt find a solution.
Looks to me like it did, its just distorted. If you look at the top edge immediately below the orange there is some color there.
What does the UVmap look like?
Did you try (in edit mode) select all with a and then u > Unwrap, in the 3d viewport?
This might be helpful,
https://docs.blender.org/manual/en/latest/modeling/meshes/uv/unwrapping/index.html?highlight=unwrap
I tried this couple times now and surprisingly it did solve the problem thank you
Glad to see you worked it out.
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