As you see in the screenshot the UV map on the right doesn’t look proportional.
I also added some seams that made sense for me - so the object should unfold like a box. But the outcome looks tilted and not like one clean piece.
I did “unwrap” after U key. I also checked some options under the UVs dropdown. But it didn’t show any effect.
Just prior to unwrapping try pressing F9 and search for UV Calculation tab
in your buttons window, change from Angle Based To Conformal, and try
unwrapping again.
Sorry I am not being clear… An image in edit mode nothing selected just the orange seams showing
up that way I can visualise the seams. You may need more that one image?
Just at the top before your cylindrical section are two faces inside the object if you go into
wireframe mode/face select you should be able to easily remove them?