I’m try to animate an object going round a elliptical path (satellite orbit about a planet). I’m confused about how to set its speed so that it varies. It needs to be faster near the planet. I don’t mind that it’s not mathematically correct, just need it to look about right.
I adding keyframes to the satellite but can’t see how I use the graph view to modify its speed - is this the right way to go and I just need to persevere, or am I trying to do this the wrong entirely the way?
Have eventually worked it out. I had to add keyframes to the path’s offset.
It’s not quite the way you did it Richard (Offset vs Offset Factor), but it’s a leap in understanding for me.
I was thinking of keyframes as representing a point-in-time and so was trying to modify my exiting keyframes. All the tutorials I had seen only shows adding keyframes to x,y,z locations.